Level progression

THe general layout of the beat chart sounded good to me, so just implementing my “Blitz” theme of my game to it, that would result in:
Beat chart

    1. Reconnaissance plane Intensity 2
    1. Attack on the factories Intensity 3
    1. Escort attacking Intensity 5
    1. They are attacking the city Intensity 5
    1. Chase the stragglers Intensity 2
    1. Massive attack ! Intensity 8
    1. Level boss (big bomber & escort) Intensity 10
    1. End level Intensity 0

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