Here’s my level 1 design for block breaker! I created a serialized field for blockHealth that goes down by one each time there is a collision; if it reaches zero the block will break. Red blocks have 1hp, green 2hp, and blue have 3hp. I also calculated the velocity of the paddle to add to the initial ball launch velocity. I used the Mathf.Clamp() function to make sure the initial velocity of the launch can be limited in another serialized field.
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Awesome level 1 design!