Lesson out-of-date?

39_be_urc
unreal-cpp
#1

Hi all!

In this lesson BlueprintAssignable property specifier is used. Copying reference link to BlueprintAssignable specifier no longer gives the same page as in the lesson. Most useful link I managed to find is this:
https://docs.unrealengine.com/en-US/Engine/Blueprints/TechnicalGuide/ExtendingBlueprints

But it seems to contain much less details on the subject then the page presented in the video. I was wondering is this still the standard way of exposing events from code in blueprints or is it being replace by some newer approach?

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#2

I feel your pain. It looks like the documentation has had a significant restructure since the videos were first made. I understand that there’s little point in re-shooting whole videos for documentation changes but it would be fantastic if the lecture resources could be updated with new links to help navigate to documentation that provides equivalent information.

I can’t find anything that resembles the documentation shown in the video and I’m also wondering if that’s because there is a newer/better way to achieve the same thing.

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#3

Thanks for your comment. Rest assured my next threee priorities in order are…

  1. Finish this forum re-structure (Feb)
  2. Create a C++ primer course (Mar / Apr)
  3. Remaster the Unreal course (Spring)

Meanwhile I recommending using the Epic Games Launcher to use the version of Unreal the course was recorded in. You’ll still get 95% of the value from the course without the pain.

As an existing student you’ll get the remaster content free, too :slight_smile:

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#4

I have found this link in case anyone else finds it useful:
https://forums.unrealengine.com/community/community-content-tools-and-tutorials/13915-tutorial-creating-and-using-delegates-c-and-accessing-them-in-blueprints

it seems to me to be better than the nothing offered by UE

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#5

I’m so excited for the Unreal Remaster!

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#6

Hey thanks, this message alone, has changed alot of my opinion on how i view this overall course.
Couple questions, is the primer course, focused towards teaching beginners basics of C++ before this unreal course basically?
Also the remaster unreal course, what levels is it for and how much of this course compared to the remaster is going to change?

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#7

This is a complete re-write of the course. The only difference is we’ll take the initial C++ learning a little slower. We’re adding Triple X, and will probably skip Bull Cow Game and dive straight into a remastered version of Building Escape.

I hope that helps, do ask @Gavin_Milroy if you want more detail

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#8

I just wanted to say the unreal links are changed too, Thanks.

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