This was not hard at all. When you place a new object in the scene, you can translate it to a relative position in the object
attributes and still change things like scale and initial shape, as with the cones. As long as you don’t grab the widget, you can fool around with positioning.
Another thing that caught my attention is that the ‘Y’ and ‘Z’ axis have different alignments compared to almost any other 3D application I have worked with. Even NUKE considers the ‘Y’ axis to be up and down. This leads me to question whether object orientations would need to be realigned if they are imported into other software such as rhino cad or something related to 3D printing.