The Crystals are not smoothly moving to the Player Pawn. I have tried changing time values to shorter and longer and tried scaling the collision size, but the Crystal snaps to the player, there is no interpolation. I have read in some forums that Get shouldn’t be used with LERPS and instead World location values. I have been able to replace these within the encapsulated code, but it doesn’t seem to have any effect. I do not know how I would get the player pawn’s current world location, which would be the only value that isn’t getting its world location.