After a bit of experimentation, I think I’m going to have to mix functionality of the Multipurpose camera and the FreeLook Camera. I want the camera to follow the player like the Multipurpose one does, but I’d like to be able to reset the camera to facing forward with a button press, as well as allow for free-looking when desired. Additionally, if I can get to it, I’d like to make it so that any terrain objects that manage to get between the player and the camera will be made invisible.
We’ll see how it goes…
I managed to get something to work by creating a separate script that toggles the Auto Cam and the Free Look Cam off and on depending on whether you have a button pressed. So, there are two separate camera control scripts, and one that toggles between them. It’s working though!