I use UE 5.1 MatineeCameraShake (Legacy)
MatineeCameraShake = LegacyCameraShake
Usage is the same like in the course so header should be:
#include "MatineeCameraShake.h"
If You have a problem with compilation and it says that UE cant load the header file (no such file or directory) addcamera shake plugin into ToonTanks.Build.cs
below last PrivateDependencyModuleName add
PublicDependencyModuleNames.AddRange(
new string[]
{
"GameplayCameras"
}
);
Source of this solution: