(Unreal: 4.13.2)
This is after creating the BuildingEscapeGameMode_BP and setting that as the game mode in project->settings… (Also, the DefaultPawn_BP is the pawn selected in the “Default Pawn Class”)
The DefaultPawn_BP that I placed is in the scene (DefaultPawn_BP_5), but the pawn that is spawned is the one initially possessed: DefaultPawn_BP_C_0. I believe I’ve followed the instructions exactly, but I’m not sure how to troubleshoot this.
Any tips in preventing the spawning of that DefaultPawn_BP_C_0 would be appreciated.
Thanks,
Seth