I am not seeing this issue and I put the speed up to sixty, of course the sprites are moving incredibly quickly and I’m seeing multiples of the sprites mainly because the human eye doesn’t immediately stop seeing an image once it’s moved - and the human eye see’s everything in the past, a very important thing to realize in the martial arts world, and another story. But the error stipulated in the lecture doesn’t seem to occur until it hits some fantastical number, I tried 1,100. And to be perfectly honest setting in that high is a tad silly.
So, basically I have no idea what is going on? Or, how to go about fixing it. Does it have anything to do with Time.deltaTime not being a fixed value or synced to a monitor?? I need more information before I can search for a solution! I’ve got nothing.
But I’ll do what the lecture suggests, just in case it happens in the case of a slower computer.