Lecture #88 - OpenDoor Class suggestion

In my opinion, leaving the code as-is is just bad practice.

void UOpenDoor::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
	Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
	if (GetTotalMassOfActorsOnPlate() > 30.f) // TODO make into a parameter
		LastDoorOpenTime = GetWorld()->GetTimeSeconds();
	// ........

Simply because we keep checking for that overlapping Actors within every tick!
I would expect the chapter to end with this improvement.

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