UPDATE: Apparently if I bake my lighting and don’t use auto-generated, it seems to fix the issue. That’s really inconvenient though, it takes forever. If I change my lighting, apparently I have to rebake the whole thing. Supposedly, this problem isn’t in the final build.
I Still haven’t figure out what’s going wrong when I continue the scene from splash. It goes all white. If I run the scene directly from the editor, it seems fine.
I almost forgot, I see this message as well: