Lecture 259 - I create a cube and used Cell Fracture to create a fractured copy on layer 2. I animated the layers to make the swap between layer 1 and 2 at frame 32.
The animation doesn’t work, the fracture cube interact with the other and explode at frame 2.
Its a simple animation. The cube hits the ground and shatter.
How can we create this kind of physics based animation? If both cubes must fall, both must have Active Rigid Body,
I can cheat and try to animate the first cube without a Rigid Body, but will be hard to simulate gravity accelaration with a key frame animation.