This thread is for responses to the Lecture 17 - Set your game mood challenge
I’ve chosen to convey a cartoon-like, storybook mood. The game should feel like a quest in a childhood tale, in a world of mystery and magic, but fairly lighthearted.
The concept art at Epistory concept art show the kind of look I have in mind, particularly the above picture.
The models in the game will have a low-poly count and fairly simple materials and textures to complement and enhance the storybook feel. I would also use complementary colours with high saturation to give the game a very vibrant and energetic feel.