Good day!
I am having problems with my door, previously it was fine and the collision settings are set properly to Block All. But today after CloseDoor() function implementation it started to be transparent and I can go through the closed door even.
I have tried to use
Owner->SetActorEnableCollision(true);
but it didn’t worked.
Any help with this bug please?
Cheers,
Pavel
p.s. all function are working correctly - door opens and closes.
EDIT: fixed by adding an additional collision box (it was missing for some reason)