Le grab

Grabber is a component of the player.

We use raycast HIT to determine whats infront of us.

We use a filter to ensure we only grab the chair (could be as simple as if(GrabComponent == MyChair){GrabFunction}.

As for the actual grabbing.

We could update the chairs position based off the pawns position + rotation. Ideally this would just be a simple offset or heirachy system that deals with it for us.

I’m sure there’s going to be an existing function that will allow us to offset the chair from the pawns current FORWARD direction, otherwise rotation + translation would be super messy.

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