A curious thing happened, when I added a metaball to my scene, with an emission material, it was 4,400,000+ (that’s MILLION) triangles! it froze up blender, & I had to delete the scene, fortunately I had a backup copy, but what could’ve caused that?
Anyway, I make backup copies of every scene now, just in case.
eevee, 100% resolution:
cycles, 50% res.: