Hi,
im having a problem with the pathing in LaserDefender, ive spent several hours looking through the project, trying things, but i cant seem to find the problem.
It DID work perfectly, i have NOT changed any scripts, so i am 100% sure the problem is not there.
The enemies get spawned like theyre supposed to at the first waypoint child.
The enemies just stay on their initial spawn position, and dont move towards the next waypoint.
Everything else works, they shoot, i can destroy them etc.
I have tried making new waveconfigs, paths, enemies. but the problem remains