For the life of me… mirroring the 900x1600 Rick is working on. I have read previous answers including some wonderful ones by Nina that helped me build a WebGL version that works - when running locally alone in a browser window after hitting Build and Run. It works as it tests in the engine. It’s a little to tall vertically for my screen to display all at once but I can change the player size and it stilll tests properly.
But when I attempt to upload to sharemygame.com, even if I try to force the perspective to a 9x16 configuration, it is defaulting to some sort of landscape aspect ratio, where whitespace fills in the sides, and enemies etc are visible outside what is supposed to be the camera view.
Running 2020.3.15f2, which may be part of my issue vs guides I’ve seen maybe? Really proud of the game so far and can’t wait to share it, but I just can’t seem to get it to work on the site. Can anyone help? I have my canvases anchored where they need to be, screen match mode = Match width or height, pinned to the height. Game window is set to the correct aspect ratio (9x16/900x1600). I had seen something about Disable resolution dialogue, but that doesn’t appear anywhere I can see in my build settings. Thanks for reading and if you can help, it is deeply appreciated.