Lamp's upper arm plus Bone Constraints


This turned out harder than I expected. While I was building the model, I somehow got the joints out of alignment, and I wound up having to rebuild it in a straight line like this to get all the bones to align properly so that the joints wouldn’t appear broken. There’s also three different swivel points that had to be manipulated seperately from the turning of the rods themselves, so that made it really interesting, but I got it to be able to pose right in the end! And that’s what matters!

That said, I now am very aware as to why T-Posing is so important when it comes to rigging a 3D model’s limbs.

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Well worked out through your problems. Animation gets complicated.

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