Thing I learned here was to remember to push the camera button next to the source curve data stuff or the render has both (and the flat shaded version - at least in my model - overrode the smooth one of the mesh itself)
I expect later on we’ll learn more about light. At the moment not that happy with how grainy the render looks.
Also just realised my base and stem might look a bit like a plunger. Don’t care, going to run with it