Here’s my lamp with materials! It’s subtle, but I actually replaced the default material on the lamp with a white diffuse principled shader. You can see a little bit more reflection towards the edges now because of the fresnel, as well as I turned down the roughness so it’s just a little more glossy overall. On the backdrop I put a basic blue diffuse and did my best to eyeball the color in the logo. It’s sort of a powder blue color just on the edge of being purple, I think I got pretty close. I think the biggest difference comes because I also copied the color from the backdrop into the ambient color of the world.
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It looks quite good!
Well Done!!