Lamp with IK and Physics Enginer

Here’s my animation. I an animated the lamp using Inverse Kinematics, but gave the lamps shape and base a rigid body. When the lamp swings into the bowling ball and collides with it, the dynamics take over on the physics engine and the bowling ball rolls to collide with the pins.

Brian

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Very nice mixing in of previous lesson’s items.
Though it does mean you did not have to move much on the lamp.
Perhaps the lamp could take more of a run up and jumping hit on the ball?

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Great animation and especially how you made it, using Blender Physics, IK etc. Really a very good accomplishment, well done!

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many thanks, NP5!

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