At this point in the course I’m evidently a complete rigging noob but I though I’d try something a little more fun/complicated than the basic two arm lamp so I have a sort-of crank arrangement joining the upper & lower arms (having previously got sidetracked with trying a rotary-to-linear crank/piston arrangement that I eventually got working).
I’ve managed to get the upper arm crank operating correctly when the upper arm is moved with some IK jiggery-pokery but when the lower arm is rotated I cannot find a way to keep the ‘UpperArmCrank2’ in the same place relative to the lower arm.
Upper arm rotation : Crank movement correct:
Lower arm movement: Oh dear…
I’ve tried all sorts of things and have done a ‘bones-only’ mess-about which currently has two bones making up the lower arm and I keep getting almost there’ish but I still can’t get it right. I’m sure the answer lies with more IK magic.
I’ve messed with several IK permutations, parenting and all sorts of constraints but for the life of me I can’t get the tail of ‘Bone.007’ to stay where it should (either attached to tail of Bone.001 or head of Bone.002 or just looking like it is).
The closest I’ve got is If I set the Bone.002 parent to Bone.007 then the whole upper part of the lower arm and the crank arrangement moves correctly but I can’t get get Bones 001 and 002 to stay ‘rigid’ and keep the junction between bones 002 and 007. I can get Bones 001 and 002 rigid with an IK constraint with all the locks enabled but the bone 007 does not stay connected to bone 002.
I appreciate that this is beyond the scope of the lecture content but it’s driving me mad. If it comes to it I can have the bottom of the crank at the head of the lower arm where it joins the spindle with a single lower arm bone. This will work but I’d love to know how to achieve what I’m trying to do.
Any suggestions would be greatly appreciated.