Lamp poses and a higher quality render

So while playing with the IK, I wanted to mention something, even if a bone is not connected, if it is a child of a bone that IS connected, then it will be affected (in a rigid manner in relation to the parent bone, no pivoting)

My lamp shade looks a bit like wobbly rubber with smoothing on. I don’t think I can really do anything about it in this case until I know how to use normal maps, diffuse maps, etc.

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