Lamp base with arms

I took a very different -and complex- method, using mirror and boolean modifiers quite several times (thought it was the point of the lecture)
This is how I did proceed:

  1. add a cube, to the correct size in order to chop the center of the stem (apply boolean difference on stem)
  2. move this same shaped cube to a side of the stem (flat surface for arm cradle)
  3. apply a mirror modifier with stem as axis to have the same flat surface on the other side.
  4. apply a difference boolean modifier between the stem and this mirrored shape -flat chunked surface along y- -aspect…? mainly to match what has been showed in the lecture…-
  5. rotate this double shaped object by 90° on z around the cursor at 000
  6. apply difference boolean modifier between stem and mirrored shape -flat chunked surface along x-
  7. make one arm to acceptable proportions, position it with a very thin gap away from stem
  8. apply mirror a mirror modifier to this arm through the stem to have it on the other side as well.
  9. rotate 30° around virtual pivot through stem

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