Lamp base - remove ngon

My question is about when I fill the base I get a large multi-sided (ngon) shape.

I add a subsurface modifier and Apply it. That gives me quads instead.

Which is preferable, but the Tris count jumps from ~ 3,000 to ~10,000

Is that the right way to get rid of these ngons ?

NGons are not that problematic! It depends on how how your mesh is managed / used.
Better low Tris (vertices) and subsurface modifier.
But as you first image shows you already have enough vertices. So applying a subsurface is not necessary! It’s an overkill.

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