Lamp Base -> 1300 tris

I did it the way the instructor demonstrated. I do not recall using dissolve edges yet in this course?? Sounds interesting.

I removed the vertices in the center of the hole, deleted them and selected the edge loop and created a face. It was actually a bunch of them very close together which makes sense with merge vertices turned off.

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I did that too. I did the same with the base. If it’s not going to be deformed, might as well reduce as many polys as possible.

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