Not good enough, the ball isn’t rolling right. Probably i din’t do right. Someone could give em a tip?
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If your ball is following a curve then, you need to mimic these physics behaviour by yourself. Which is difficult!! You could drop the ball texture, then you don’t have to follow physics of the ball it self.
And because of your realistic render look. You need also a realistic movement.
While going for a cartoon, graphical style, less realistic movement is then also possible.
To get the real deal, you must use Blender physics.
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Thanks for the feedback
I’m not prepared to use Blender physics. I will come back later to solve this issue