Hi,
So I was watching Lesson 91 in Rick’s Complete C# Unity 2D. In this lesson, he was trying to make the player move by keyboard. So you will be able to make the fighter move by pressing up and down, left and right; but, as the fighter moves, you can observe there is some lagging with the movement. It seems to me that the running of the Update method won’t be able to catch up with the representation of the fighter, so there’s that lagging. Do we have any method solving this issue so that when we press the keys, the movements go smoothly?
Thank you,
Tim