Is this why, wherever the tank is relative to the Radius of the projectile the DamageAmount is always 20 ?
I thought that the farther the tank is from the projectile when it hit , the less Damage amount it take.
So i guess this mechanism is actif when we use super::TakeDamage ( i haven’t tied that yet).
And if DamageAmount is always 20, why do we use RoundsToInt instead of a simple ToInt ?