Why do we put new #includes after BattleTank.h? If I put an include before BattleTank.h, the code won’t compile. What causes that?
It’s simple required by the Unreal header tool.
Why do we put new #includes after BattleTank.h? If I put an include before BattleTank.h, the code won’t compile. What causes that?
It’s simple required by the Unreal header tool.