Knockback direction for the bullet

at 9:28 in the video, the player’s position is used as a temporary approximation of which direction to push the target of the shot…

Don’t we have the actual value for that already which we make use of right above within the bullet’s FixedUpdate(), specifically the _fireDirection ?

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Hi heckert,

I believe you are correct and we could use that value. Not sure if we did this later in the course however.

Once again apologies for the delay in the reply

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