Knight

So far this was probably the toughest one to even attempt on my own. I got frustrated not properly understanding the “Mesh Analysis, Edge Split” combination. I also started having a lot of issues with the rotating and scaling on the head. It kept pulling away from the “Y” axis when I would scale. So I kept destroying the vertices until I got to a good ring, and would try again. Eventually I got it to work by specifically constraining the “X” axis while scaling. Didn’t get the mouth notch that I saw some people have. I have some ideas on how to do that, but for now, I have a knight.

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