Knight

This one was tough. But modeling this I realized that the order of the modifiers matter. Since I’m making my pieces smooth, I had applied a subdivision modifier to my base. When I split it and applied the mirror modifier, it was looking weird and I couldn’t figure out why. Until I placed the mirror on top of the subdivision. I guess it makes sense though. First create the symmetric model, then generate extra geometry to make is smoother.

6 Likes

Good knight. Yes modifier order matters!

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