I wanted to make knight look close to reference materials while at the same time maintaining good topology
Also, my previous reference (the one that’s on the left) was too blurry to make out details so it came out a lot more original
It took me 2 tries and some time, but I learned a lot about modeling such models!
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No wait a second, that’s a king lol
I guess modeling it at 2 am fried my brain a little
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Perhaps the neck, jaw, area needs to cut in more? Plus the dip in the top between nose and eyes seems ‘strong’.
Overall though looking great.