The exercise said to look in the kitchen for three simple objects. I’m afraid my imagination isn’t so great - so I ended up just modelling a kitchen.
It’s not done yet but making good progress and i’m gaining a lot of confidence - I wanted to model interiors to the cupboards and separate out doors so I could explore rotating around custom pivots. Lots of insets, extrusions, new poly faces added - including the sink, which was an extrusion but then in order for it to work in the cupboard interior I had to double-face them with flipped normals (my intention is for game-ready style assets at some point, so keeping that in mind as I go).
Just a beginner at Blender at the moment but as I say, gaining lots of confidence exploring the features of Blender that have been covered so far.