Hi Guys, recently I’ve completed: “Blender Environment Artist: Create 3D Worlds”. The course was very beneficial to me and let me go further with blender creations.
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Now I’m working on an animation where there is a SpaceX Starship landing on the surface of Mars. I modeled the ship, imported DTMs to work on the landscape, and then came the biggest leap for me.
The PROBLEM I’d like to discuss with You is how to improve the shadows cast by the smoke simulation and get rid of the smoke flickering and glitching. It’s the first time me working on smoke simulations is there any other less time-consuming method to achieve the dust/ smoke raising from the surface?
Here is the preview of the animation that I’ve created.
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