I am posting here to put my goals in writing. To hopefully keep myself honest and motivated. That way when I hit hurdles I wont just procrastinate into in-action.
So here are my goals for my version of Laser Defender on the technical side.
Use Unity 2019.3.0a6 alpha. (same as I used for my block breaker game)
Use the LWR (Light Weight Render Pipeline)
Use the Sprite Renderer to test and play with the sprite lighting.
Use the Post Processing to get some post processing experience.
Use Editor Scripting to create better experience with my scripts.
- use Handles and or Gizmos to visualize data in inspector
Use Particle Systems to make fancy effects. (following another tutorial)
Want to implement a cool parallax effect on background (jealous of some of the other laser defender games I have seen other make with cool parallax)
- I am going for a Tesla type Idea.
- My player is going to be a tethered object that is tethered by electricity.
- The player will have to run into the bullets to get energized.
- There will be some mechanic where missing the bullets will power the killing mechanic
- Also toying with an idea that the player will have to spend energy to shoot at some things, thus draining his own energy supply.
- The players energy supply will determine the length of the tether.
Okay this looks good for now!