Keep Colliders

Why cant’t we keep the colliders on the parts of the rocket for more precise collisions?
It seems to work fine. Why is it better to create one boxcollider for the whole thing?

Hi Frebby,

We create a box collider for reasons of performance. One simple collider is more performant than one complex collider or multiple simple or complex colliders. The question is: Does the player notice that we used a collider which does not match the shape of our rocket? It depends on the shape of your rocket. If you have noticeable elements sticking out of the rest of the rocket, it could make sense to add additional colliders.

As game developers, we always need to find a good balance between performance and look. We fake a lot to improve the performance of our game.


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