Just Sharing Experience, Discussion is welcome. :)

This lecture shows why Unreal Engine is such an amazing tool. I’ve been using UE4 for months now and I had no idea that you can make something stick to Relative or World-Absolute transform !

Coming from Unity3D background, my mind was blow away by this simple option because we have to specially code for such behavior as everything is by-default relative to parent.

It’s a great feature that not many people stumble across or are even aware of. I’m glad you enjoyed the lesson!

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