Just managed to recover from Unreal always crashing when playing

So after the files were successfully moved I started to get this error where it couldn’t find certain blueprints. It turns out that not only do you need to redirect the include file in the gamemode but you also have to redirect the default pawn used since the level uses the CPP version of the gamemode.

At the moment I’m also getting an error for the Third Person Gamemode as well but since we dont use that I’m not bothering with it yet

HAHAHA so after watching the rest of the video it mentions that the game would not be able to run due to the fact that it was displaying those errors that I was talking about/dealing with

I guess I did the solution to the problem in the next video. Should probably have a mention of that ahead of time so people won’t freak out

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