Just wanted to mention how good this course was and I plan on adding a bit more to this game as I learn more. From what I learned I was able to implement a little UI element that informs you of what button you’re pressing. Not super useful but something I might use in the future for different styles of games.
One thing specifically I’d like to know if anyone was able to implement was the ability to bring the saucer to a complete stop? I tried subtracting the force applied with a different button but that obviously just made it go backward or what ever the opposite of the current force was. I’m wondering if anyone could lead me towards a solution for this.