using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Ni! Welcome to Number Wizard!");
Debug.Log("Please pick a number between " + min + "and " + max + " and keep it to yourself.");
Debug.Log("Tell me, is your number higher or lower than " + guess);
Debug.Log("Push Up if Higher, Push Down if Lower. Push Enter if correct.");
max = max + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Guessing a higher number...");
min = guess;
guess = (max + min) / 2;
Debug.Log("Tell me, is your number higher or lower than " + guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Guessing a lower number...");
max = guess;
guess = (max + min) / 2;
Debug.Log("Tell me, is your number higher or lower than " + guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Your number is " + guess + " and it has been guessed! Wizardry has been performed! Huzzah!");
}
}
}