Just a heads-up re the weird looping rotation thing

I had a similar problem, if you don’t want to tweak around with the curves, maybe because you really like the path and are worried about messing it up, you can just resolve yourself to making sure that all rotations are in the same set, for example 0-360 or -180 to 180.

You can then basically check each of your keyframes, and if its outside of those you can just add or subtract 360 to get it inside your set.

For example I used -180 to 180, so when I had -220 I just added 360 to get 140 and then manually inputting that in the inspector. This completely untangled my curves without me having to physically touch them, which was something I wanted to avoid because everytime I did it I might it look weird.

Just a heads up for everyone!

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Hi,
Can you be more clear on what set you’re referring to? Perhaps some screenshots?
Have to remember this is a beginner course and many don’t know the terms you’re using.

That looping thing is annoying as heck!!!

Thanks.

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