Hi,
This is still a bit foggy as to the why we need to revert the scale.
So we create Tile (scale 1) → road straight(scale1) → road90(scale 1) so we have inherited the scale all the way from the parent (Tile) and have not overridden scale at any time in our prefab variants. Just the Y rotation on the transform. So I am confused why when you create a variant of a variant the scale breaks and we have to reset the parent variant to correctly get it and its children to scale when we re-scale the parent prefab (Tile), Is it because the Transform is all or nothing? Change one thing (Rotation) automatically overrides the Position and Scale parts of the component?
It is just Gary never says why we have to do that revert and it wasn’t and isnt clear to me
Thanks very much
Paul