Here is a video documenting my slow completion of this challenge (https://youtu.be/d6aDEkrfBJs). The video is set to unlisted. It’s only for feedback purposes. The following is my feedback:
- How long did this challenge take you: 60 minutes
- Was there anything that didn’t make sense or was confusing:
- I initially expected to open the project and see the same scene that Rick had in the tutorial, which I guess I shouldn’t have as adding the assets to my Assets folder would not create a scene (I just realized that).
- I’m not quite sure how I feel about the already serialized variables within the script. It threw me off a bit, as when I added the force of 1000f, my player just went off into the world indefinitely. I think that it would be pretty reasonable to expect challenge participants to be able to create a force variable themselves and then they can experiment with the numbers without thinking that 1000f should be the goal because it was already put there. The same goes for the “Add Force” hint in the challenge. It’s quite easy to find that in the documentation when searching for how to add a force, so I wouldn’t think it’s necessary for someone who has at least gone through a few sections of one of the courses.
- Did you find any errors or showstopping issues with the project file: I kept getting a warning with the jump.cs script (that has disappeared, funnily enough). It’s in the video recording, however.
- Were the challenges too easy, just right, or too difficult: This was surprisingly difficult for me, though I wouldn’t say toooo difficult. This is my first time doing anything in Unity 3D and I got a bit confused by how to use the AddForce method. However, I did understand the general dynamics of what I should be doing in order to achieve the overall behavior.
- Was suggestions do you have for improvement: I think I already nested all the suggestions in the above comments. I enjoyed the challenge and am looking forward to the next one! :).