Just something I noticed here more than before is just after typing a new line of code Rick will jump straight away back to Unity to point out what value is being manipulated. Then its back to write another tiny piece of code then straight back to the editor. This makes it very hard to follow the code if you are typing along! What would be much better is if the block of code is finished, maybe talked about for 20 seconds or so we can catch up if needs be then do the in depth what is referring to what in editor with all the jumping between them.
I personaly like the way Rick does the code and the game verification, because I too do it all the time. Be it when I do a challenge or when I do a failed attemp to personalise my game, I always go back and forth between Unity and Visual Studio.