Hi All,
Don’t know if someone already posted this. Anyway, just a small information regarding how UE4 calls the different buttons in the input setup.
I found a nice reference online (https://pjstrnad.com/mapping-of-xbox-controller-to-unreal-engine/) explaining what are the names Unreal uses for the different buttons of the controller. I’m currently in UE 4.22.2 and they are still using these names.