Just re-doing the remastered section of the course and I have come across a bug which I noticed after completing section 4 (Combat Section), My player is jittery is two instances
- when I move to the enemy, then click away to cancel attack
- when I move and stand close to the enemy
While in Game mode,
if I disable either the enemy’s navmesh or the player’s navmesh. The player stops the jittery movement and idle state is smooth.
I have gone and crosschecked all my script files and they match the commit state of lectures at that point / rewatched all videos in this section and I dont seem to have missed anything.
Is this something specific to the character assets I am using by any change? Or I am missing some option with navmeshagent. since that seems to be stopping the issue when disabled?
its just one of those tiny bugs I would like to solve before I move on to the next section.