For clarity, why is “Smart Update” for the CinemachineBrain jittery by default and if so why is it the default if the fix is for “Fixed Update”?
Smart Update is actually a hybrid approach between Fixed Update and Update. When it feels it’s needed, it uses Fixed Update, but otherwise updates during the Update() phase. It’s an attempt to be a “Best of Both Worlds” situation. Unfortunately, it doesn’t seem to work in all circumstances. It’s great for fast paced action games, but not so much for the slower movement we’re doing here.
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